Bandit Captain
Medium or small humanoid, neutral
- Armor Class
- 15
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
- Saving throws
- Str +4, Dex +5, Wis +2
- Skills
- Athletics +4, Deception +4
- Gear
- Pistol, Scimitar, Studded Leather Armor
- Senses
- Passive Perception 10
- Languages
- Common, Thieves’ Cant
- Challenge
- 2 (450 XP); Proficiency Bonus +2
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.