Giant Seahorse
Large beast, unaligned
- Armor Class
- 14
- Hit Points
- 16 (3d10)
- Speed
- 5 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
- Senses
- Passive Perception 11
- Languages
- None
- Challenge
- 1/2 (100 XP); Proficiency Bonus +2
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.