Gladiator
Medium or small humanoid, neutral
- Armor Class
- 16
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
- Saving throws
- Str +7, Dex +5, Con +6, Wis +4
- Skills
- Athletics +10, Performance +5
- Gear
- Shield, Spears (3), Studded Leather Armor
- Senses
- Passive Perception 11
- Languages
- Common
- Challenge
- 5 (1,800 XP); Proficiency Bonus +3
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.