Gnoll Warrior
Medium fiend, chaotic evil
- Armor Class
- 15
- Hit Points
- 27 (6d8)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Gnoll
- Challenge
- 1/2 (100 XP); Proficiency Bonus +2
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage. Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.