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DM Drops

Monsters / Challenge 1

Goblin Boss

Small fey, chaotic neutral

Armor Class
17
Hit Points
21 (6d6)
Speed
30 ft.

StrDexConIntWisCha
10 (+0)15 (+2)10 (+0)10 (+0)8 (-1)10 (+0)

Skills
Stealth +6
Gear
Chain Shirt, Scimitar, Shield, Shortbow
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
Challenge
1 (200 XP); Proficiency Bonus +2

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.