Hobgoblin Warrior
Medium fey, lawful evil
- Armor Class
- 18
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
- Gear
- Half Plate Armor, Longbow, Longsword, Shield
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Goblin
- Challenge
- 1/2 (100 XP); Proficiency Bonus +2
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.