Lion
Large beast, unaligned
- Armor Class
- 12
- Hit Points
- 22 (4d10)
- Speed
- 50 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 8 (-1) |
- Skills
- Perception +3, Stealth +4
- Senses
- Darkvision 60 ft.; Passive Perception 13
- Languages
- None
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.