Mummy
Medium or small undead, lawful evil
- Armor Class
- 11
- Hit Points
- 58 (9d8 + 18)
- Speed
- 20 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 15 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
- Saving throws
- Wis +3
- Vulnerabilities
- fire
- Immunities
- necrotic, poison, Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 11
- Languages
- Common plus two other languages
- Challenge
- 3 (700 XP); Proficiency Bonus +2
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.