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DM Drops

Monsters / Challenge 3

Nightmare

Large fiend, neutral evil

Armor Class
13
Hit Points
68 (8d10 + 24)
Speed
60 ft., Fly 90 ft.

StrDexConIntWisCha
18 (+4)15 (+2)16 (+3)10 (+0)13 (+1)15 (+2)

Immunities
fire
Senses
Passive Perception 11
Languages
Understands Abyssal, Common, and Infernal but can’t speak
Challenge
3 (700 XP); Proficiency Bonus +2

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.