Pirate
Medium or small humanoid, neutral
- Armor Class
- 14
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
- Saving throws
- Dex +5, Cha +4
- Gear
- Daggers (6), Leather Armor
- Senses
- Passive Perception 11
- Languages
- Common plus one other language
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.