Salamander
Large elemental, neutral evil
- Armor Class
- 15
- Hit Points
- 90 (12d10 + 24)
- Speed
- 30 ft., Climb 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
- Vulnerabilities
- cold
- Immunities
- fire
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Ignan)
- Challenge
- 5 (1,800 XP); Proficiency Bonus +3
Traits
Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.