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DM Drops

Monsters / Challenge 1/2

Satyr

Medium fey, chaotic neutral

Armor Class
13
Hit Points
31 (7d8)
Speed
40 ft.

StrDexConIntWisCha
12 (+1)16 (+3)11 (+0)12 (+1)10 (+0)14 (+2)

Skills
Perception +2, Performance +6, Stealth +5
Senses
Passive Perception 12
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP); Proficiency Bonus +2

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.