Spirit Naga
Large fiend, chaotic evil
- Armor Class
- 17
- Hit Points
- 135 (18d10 + 36)
- Speed
- 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
- Saving throws
- Dex +6, Con +5, Wis +5, Cha +6
- Immunities
- poison, Charmed, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Abyssal, Common
- Challenge
- 8 (3,900 XP); Proficiency Bonus +3
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.