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DM Drops

Steam Mephit

Small elemental, neutral evil

Armor Class
10
Hit Points
17 (5d6)
Speed
30 ft., Fly 30 ft.

StrDexConIntWisCha
5 (-3)11 (+0)10 (+0)11 (+0)10 (+0)12 (+1)

Skills
Stealth +2
Immunities
fire, poison, Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Aquan, Ignan)
Challenge
1/4 (50 XP); Proficiency Bonus +2

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.