Storm Giant
Huge giant, chaotic good
- Armor Class
- 16
- Hit Points
- 230 (20d12 + 100)
- Speed
- 50 ft., Fly 25 ft., Swim 50 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 20 (+5) | 18 (+4) |
- Saving throws
- Str +14, Con +10, Wis +10, Cha +9
- Skills
- Arcana +8, Athletics +14, History +8, Perception +10
- Resistances
- cold
- Immunities
- lightning, thunder
- Senses
- Darkvision 120 ft.; Truesight 30 ft.; Passive Perception 20
- Languages
- Common, Giant
- Challenge
- 13 (10,000 XP); Proficiency Bonus +5
Traits
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.