Tough
Medium or small humanoid, neutral
- Armor Class
- 12
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
- Gear
- Heavy Crossbow, Leather Armor, Mace
- Senses
- Passive Perception 10
- Languages
- Common
- Challenge
- 1/2 (100 XP); Proficiency Bonus +2
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.