Skip to content
DM Drops

Monsters / Challenge 1/2

Tough

Medium or small humanoid, neutral

Armor Class
12
Hit Points
32 (5d8 + 10)
Speed
30 ft.

StrDexConIntWisCha
15 (+2)12 (+1)14 (+2)10 (+0)10 (+0)11 (+0)

Gear
Heavy Crossbow, Leather Armor, Mace
Senses
Passive Perception 10
Languages
Common
Challenge
1/2 (100 XP); Proficiency Bonus +2

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.