Skip to content
DM Drops

Tough Boss

Medium or small humanoid, neutral

Armor Class
16
Hit Points
82 (11d8 + 33)
Speed
30 ft.

StrDexConIntWisCha
17 (+3)14 (+2)16 (+3)11 (+0)10 (+0)11 (+0)

Saving throws
Str +5, Con +5, Cha +2
Gear
Chain Mail, Heavy Crossbow, Warhammer
Senses
Passive Perception 10
Languages
Common plus one other language
Challenge
4 (1,100 XP); Proficiency Bonus +2

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.