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DM Drops

Vampire Familiar

Medium or small humanoid, neutral evil

Armor Class
15
Hit Points
65 (10d8 + 20)
Speed
30 ft., Climb 30 ft.

StrDexConIntWisCha
17 (+3)16 (+3)15 (+2)10 (+0)10 (+0)14 (+2)

Saving throws
Dex +5, Wis +2
Skills
Perception +4, Persuasion +4, Stealth +7
Resistances
necrotic
Immunities
Charmed
Gear
Daggers (10)
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Common plus one other language
Challenge
3 (700 XP); Proficiency Bonus +2

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.