Warhorse Skeleton
Large undead, lawful evil
- Armor Class
- 13
- Hit Points
- 22 (3d10 + 6)
- Speed
- 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 15 (+2) | 2 (-4) | 8 (-1) | 5 (-3) |
- Vulnerabilities
- bludgeoning
- Immunities
- poison, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- None
- Challenge
- 1/2 (100 XP); Proficiency Bonus +2
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.