Ice Mephit
Small elemental, neutral evil
- Armor Class
- 11
- Hit Points
- 21 (6d6)
- Speed
- 30 ft., Fly 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
- Skills
- Perception +2, Stealth +3
- Vulnerabilities
- fire
- Immunities
- cold, poison, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Primordial (Aquan, Auran)
- Challenge
- 1/2 (100 XP); Proficiency Bonus +2
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.